The Foley Grail, 2nd Edition

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Product Overview

The Art of Performing Sound for Film, Games, and Animation

Master classic and cutting-edge Foley techniques that will allow you to create rich, convincing sound for any medium, be it film, television, radio, podcasts, animation, or games.

In The Foley Grail, Second Edition award-winning Foley artist Vanessa Theme Ament teaches you how Foley is designed, crafted, and edited for any project, right down to the nuts and bolts of spotting, cueing, and performing sounds. Various renowned sound artists provide a treasure trove of shortcuts, hot tips, and other tricks of the trade.

This new edition features:

  • Entirely new chapters dedicated to Foley in games, television, broadcasting, and animation, as well as what is new in sound for media education
  • All new sound "recipes" that include proven Foley methods you can immediately use on your own projects
  • New case studies from well-known films, shows, games, and animations
  • Interviews with current sound artists from across the globe
  • An extensive companion website ( featuring video demonstrations of Foley artists at work, video tutorials of specific Foley techniques, lectures from the author, and much more  ©2014, 276 pages

Table of Contents:




PART I What Foley Artists Do, and Why:

History, Theory, and Methods

Chapter one

Holy Foley:

The Evolution of a Craft: The United States

Chapter two

Noise vs. Sound:

Foley As It Is Used in the Various Genres

Chapter three

Single or Married:

Foley Used Independently or Combined with Sound Effects

PART II How Foley Artists Work:

The Protocols, Conventions, and Heirarchy

Chapter four

Fire in the Hole:

The Players and Their Responsibilities

Chapter five

Let’s Go Ahead and Go Back:

Spotting and Cueing

PART III Foley Beyond the Film Frame:

Games and Animation

Chapter six

Gaming The System:

Foley As It Lands in the Game

Chapter Seven

Animation Station:

Foley Defines Reality or Fantasy

PART IV The Practical Concerns:

The Art and Craft of Foley

Chapter eight

Walking in Their Shoes:

Performing the Footsteps

Chapter nine

Manipulation Techniques:

Performing the Props

Chapter ten

Hang It As A Unit:

The Knack for Sync

Chapter eleven

Magic Wind:

Unusual Foley Requests

PART V The Foley Companions:

Editing and Mixing

Chapter twelve

Mix and Match:

The Foley Mixer

Chapter thirteen

Hearing The Sweet Spot:

Editing Foley

Chapter fourteen

Fix It In Post:

The Dub

PART VI Nuts and Bolts

Where and With What?

Chapter fifteen

Scene Change:

The Foley Stage

Chapter sixteen

Chef or Cook:

Ingredients and Recipes

PART VII The Ghost of Foley Futures:

Looking Forward

Chapter seventeen

The Ivory Tower:

The Media School

Chapter eighteen

Foley Reflections:

Final Thoughts of Experts





About the Author and Illustrator