Get ready to step into the mysterious world of the video game sound designer and composer. Creating Music and Sound for Games examines the responsibilities associated with each of these roles and offers tips and insight for breaking into the business. With focused sections for each of these important roles, this book offers an insider" s look into how the sound designer and compositor fit into the game production team and how these roles interact with one another. You" ll cover the essential tools of the trade and will examine sound design and compositional tips that can save you time and make you more efficient.
Maintains an informal, yet instructive tone throughout.
Offers practical advice and guidance from professionals in the field of game design about what software works and what doesn't as well as how to use software to tailor output for games.
Applicable to both Mac and PC platforms.
Includes advice on marketing game music compositions. ©2006, 320 pages.